How To Set A World Border In Minecraft
This article is about the customizable border. For the concrete edge of the playable globe, see World boundary. For the miracle that existed earlier Beta one.8, run into Far Lands. For the command, run into Commands/worldborder.
Not to be confused with Edge.
The earth border is the electric current edge of a Minecraft dimension.
Contents
- 1 Appearance
- one.ane Size
- 2 Effects
- 2.1 On entities
- ii.ii On blocks
- 2.three When set to invalid values
- iii Commands
- 4 Information values
- 4.i Globe data
- v History
- 6 Issues
- 7 Trivia
- 8 Gallery
- 9 References
- x See also
Appearance [ ]
The world border from the exterior using the /tp control.
The world border appears as a serial of animated, diagonal, narrow stripes.
The earth edge is tinted depending on how how size changes. When the border is not moving, the stripes are a translucent aqua colour. If the border is expanding, the stripes appear light-green (the translucency of this dark-green is unknown); if the edge is shrinking, the lines appear red (the translucency of this red is also unknown). If the world border is moving merely its size is non changing, what color it appears as is unknown.[ more than information needed ]
The world border appears different depending on the current graphics setting, which is very likely non intended;[one] on Fast and Fancy it appears as light and translucent, only on Fabled! it appears considerably darker.
Size [ ]
The world border is essentially a behemothic bounding box; by default, its center lies at coordinates above Y: 255.
With commands, the size and position of the border can exist modified. The world border always behaves in full block increments, even if it is set to a partial block. Its default size and location remain the same across all three default dimensions. Custom dimensions tin can have individual sizes. If information technology is in the Nether, it appears red, regardless of whether the border is expanding, shrinking or not moving.
Furnishings [ ]
On entities [ ]
Nearly entities, with exception to some projectiles , are unable to motility through the world border.
If a dispenser or dropper is placed so that it straight faces the edge of the border, then items, projectiles, TNT, etc. tin can be fired exterior of the border of the border. Any items fired out of a dispenser float in midair; if an item is dropped from the role player inventory, the particular falls ordinarily.
If a mob is spawned from a dispenser via a spawn egg, the mob behaves normally. Spiders can climb the world edge, and endermen can teleport outside of information technology.
Any players on the exterior of the world edge (with exception to those in Creative or Spectator fashion) take constant damage equally long as they are outside the border. The corporeality of damage depends on the distance to the edge.
While players themselves cannot motility through the world edge, even if they manage to go ahead of chunk loading, they tin accomplish the other side of the earth border through other means, including:
- Letting the earth border laissez passer them every bit it is shrinking
- Throwing an ender pearl through the world border
- Mounting a minecart, boat, horse, or squealer
- Using commands such as
/teleport. - Sleeping next to the world border
- Consuming Chorus Fruit virtually the world border and being teleported beyond information technology.
- Dying and respawning, if the spawn indicate is exterior the world edge
Entities cannot spawn naturally outside the globe border. They persist without taking damage if they spawned before the world border gets shrunk by a command.
On blocks [ ]
Players cannot normally place and destroy blocks, nor interact with objects outside of the world border, as in that location are no hitboxes. It is possible to place blocks outside of the globe border, either by placing the block against one that is within the earth border or by using commands.
Most blocks still function outside the world edge, and most redstone contraptions still office equally well. Exceptions include falling blocks (such equally sand and gravel), which drop as an particular, and pistons or hoppers, which simply don't function. Explosions from TNT and other sources as well work normally, destroying terrain outside of the border. Low-cal from torches and other sources likewise remain unaffected.
Liquids flow through the world edge, so long as they are placed inside the border.
Liquids can flow through the border and go along flowing until reaching their flow limit. Liquids cannot be placed on the outside of the edge.[ii] Liquids placed via a dispenser flow every bit normal. Mixing water and lava with a dispenser results in the menstruation of each liquid abruptly ending, presumably because the rock, asphalt, or obsidian that would normally generate does not.
When prepare to invalid values [ ]
The world border size can be changed by manually editing the level.dat file. In any case, in that location remains a earth boundary at 30 meg blocks on both the X and Z axes.
- When prepare to a negative number, the entire world is treated as outside the world border, and the border warning overlay appears throughout the globe. No blocks can be mined and entities take harm unless they are within the border safety zone.
- When gear up to NaN, the entire world is treated equally outside the world border, but no edge warning appears. No blocks tin exist mined, fifty-fifty in Creative mode, although entities do not take harm.
- When prepare to infinity, the border occurs ordinarily.
Commands [ ]
- Set
-
/worldborder gear up <sizeInBlocks> [timeInSeconds] - Sets the border to a square region with the specified size in blocks as the width and length. Optionally, a timeInSeconds may exist specified such that the border grows or shrinks from the previous width to that existence set over the specified time in seconds. If timeInSeconds is not specified, the world border changes immediately. To reset the world edge size, set sizeInBlocks to 59,999,968. The border still grows or shrinks and the animation displays even if the game is paused.
- Center
-
/worldborder center <x> <z> - Sets the center of the surface area within the earth border to the specified <x> and <z> coordinates. Tilde (~) can be used as a relative coordinate. To reset the world border center, set both <x> and <z> to 0 (nix).
- Add
-
/worldborder add together <sizeInBlocks> [timeInSeconds] - Adds or subtracts sizeInBlocks to/from the current world border width and length. sizeInBlocks may be a positive or negative number. Optionally, a timeInSeconds may be specified such that the border grows or shrinks from the electric current width to that being gear up over the specified fourth dimension in seconds.
- Damage
-
/worldborder damage buffer <sizeInBlocks> - Sets the number of blocks a actor may safely be exterior the globe border earlier taking harm. The default is v blocks.
-
/worldborder harm corporeality <damagePerBlock> - Sets the amount of damage a player takes when outside the world border plus the earth border buffer. The default is 0.two damage per second per block.
- Alert
-
/worldborder alert fourth dimension <timeInSeconds> - Causes the screen to be tinted cherry when a contracting globe edge reaches the actor within the specified time. The default is 15 seconds. The tint does non display if the user is using fast graphics.
-
/worldborder warning distance <sizeInBlocks> - Causes the screen to be tinted scarlet when the actor is within the specified number of blocks from the world edge. The default is 5 blocks. The tint does not display if the user is using fast graphics.
- Go
-
/worldborder get - Returns the electric current width of the globe border.
Data values [ ]
Earth data [ ]
Java Edition:
- level.dat
- Data
- BorderCenterX: center of the world border (X-centrality)
- BorderCenterZ: centre of the globe border (Z-centrality)
- BorderDamagePerBlock: damage taken per block moved outside the world border
- BorderSafeZone: altitude in blocks of the buffer zone where damage is non taken when exterior the world border
- BorderSize: world border diameter
- BorderSizeLerpTarget:[ more information needed ]
- BorderSizeLerpTime:[ more information needed ]
- BorderWarningBlocks: maximum altitude abroad from the edge where the edge warning overlay appears on the role player
- BorderWarningTime: fourth dimension in seconds[ verify ] until the border alarm overlay appears
- Data
History [ ]
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.viii | Apr 24, 2022 | Dinnerbone tweets a previews of the "shimmery" world border textures, which were fabricated by Ryan Holtz. | |||
| 14w17a | Added the customizable world edge. | ||||
| 14w18a | Players cannot interact with blocks outside the world border anymore. | ||||
| 14w19a | "Warning" and "harm" commands added. | ||||
| A red-colored warning aureola is seen when within a certain distance of the world edge. | |||||
| The edge in the Nether is now the same size as that of the Overworld. | |||||
| Traveling to the Nether no longer creates new portals outside the boundary. | |||||
| 14w20a | If you lot're stuck outside the earth border, it is possible to freely fly/walk around, though y'all gradually lose hearts. Non possible to freely walk through the border from the within. | ||||
| 14w26a | "Add" command added. | ||||
| 14w29a | "Become" command added, which shows the current size of the border. | ||||
| Command blocks no longer piece of work exterior of the edge. Unclear if this is a issues or intended. | |||||
| 14w30a | Hoppers outside of the world edge no longer function. | ||||
| 14w31a | The time parameter of the globe border size-changing tin can now exist larger. | ||||
| But players have impairment outside of the world border. | |||||
| ? | The world border can be set to 60 meg, but is visually and functionally clamped to a value below that. | ||||
| 1.17 | 20w48a | The earth edge now follows the player vertically.[3] | |||
| ? | The world border no longer follows the histrion vertically, but is still correctly displayed exterior of the world pinnacle bounds. | ||||
| 21w13a | The world border's faces are now all identically oriented, resulting in no V or ^ shapes forming at two corners.[4] | ||||
| 21w17a | The earth edge size is at present stored as a double instead of a float.[5] | ||||
| The max world border size has been shrunk to the value it would always maximally appear at, and cannot be set to a higher place that value with commands. | |||||
Problems [ ]
Issues relating to "Earth border" are maintained on the bug tracker. Report issues there.
Trivia [ ]
- The reason the default globe edge is at Ten/Z ±29,999,984 is due to the fact that Dinnerbone put it 1 chunk (16 blocks) short of the border to prevent falling through the world.[half dozen]
- Despite this, it became impossible to autumn through the world at loftier distances in early i.7 evolution, over half a yr earlier the globe border's implementation.
- Were a Minecraft world wrapped around with the borders together, the resulting planet has a circumference of 60000 kilometres or 9549 kilometres in radius, twice as big every bit Earth.
Gallery [ ]
-
There are no hitboxes in the globe border.
-
Due to a bug in coordinate organization, liquids can be placed outside the border, simply they do not flow.
-
Mobs and items float outside the border.
-
Dying from border harm results in the death message: "[Actor] suffocated in a wall"
-
Blocks tin be placed on both sides of the world edge.
-
Eroded badlands biome, plant at the edge of the world. Check the image for seed and cords.
References [ ]
- ↑ MC-187669
- ↑ Due to MC-54119, this appears possible, but it does not really take effect.
- ↑ MC-198864
- ↑ MC-212736
- ↑ MC-187664
- ↑ MC-53390#comment
Come across likewise [ ]
- Invisible bedrock, the invisible solid block that surrounds former worlds.
- Edge, the Educational activity Edition sectional cake that prohibits move.
Source: https://minecraft.fandom.com/wiki/World_border

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